#Animation Master
25-Mar-95 10:18:44
Sb: #160833-#Animation Master
Fm: Yost Group 76702,413
To: sanford kennedy 73201,1374
Sanford, the point of providing an open architecture for 3D graphics is that
animators only need to purchase the routines that they need to get a specific
job done, instead of having to pay a huge amount of money out of the gate.
This is the core of the entire component software concept which is being made
possible by object-oriented programming tools and new operating systems.
If your client asks you to do a metaballs effect, you can charge the client
another $500 for the tools. Then you've got those tools for life. (Likewise
with Bones, Puppeteer, or any other IPAS routine.) The individual cost of the
routines is low enough that you can build it into a bid and the client won't
blink.
BTW, with Wavefront, if you want skeletal animation you have to pay an order of
magnitude more for it. There's a big difference there.
In the future, we'll all see professional applications migrate towards looking
more like operating systems.
– G