CompuServe Messages

#Help with Isometric view

    23-Mar-95 20:31:43
Fm: David Gould 100424,2533
To: Judy Weller 72662,536
<<What is the easiest way to set the Camera viewport up so that is the same as the User Viewport?>> You could try this: In the 3D Editor 1) Create a box in the top viewport 2) Create a camera in the centre of the box pointing along the z axis(into the distance) In the Keyframer 3) Link the camera and camera target to the box In the 3D Editor 4) Choose a User Viewport that you want to simulate 5) Select Modify/Object/Align and select the front face(closest to you) of the box in the User Viewport, then select "Facing towards". Go the Keyframer and view the scene from the camera, you may have to dolly out. You should now have the same view as from the User Viewport, though with perspective forshortening due to a camera view. If you want to have the camera updated correctly in the 3D Editor just unlink the camera from the box. David "40,000 users using user views" Gould