3D Lofter/Fit
<<When I went to create the object (which should have looked like a Pyramid
with steps), I got the mesh acting funny on each step of the path.>>
Create a side profile of the "stepped pyramid" in the 2D Shaper then import it
into the 3D Lofter. Then create a Surface of Revolution with only 4 vertices.
This should create a square path. Aligh the stepped shape to the left or right
depending on which side is flat, then loft the object with "Weld" and "Contour"
on and "Path Detail" set to Low. You should then have your "stepped pyramid".
DaviD "Pinnacle pyramid climbing" GouID