#location of 3-D space
I need to provide for the programers of an interactive game the locations of
objects inorder for proper calculations of a "rendered on the fly" object to
hit and bounce off of for example buildings in a still 3-D scene.
In other words lets say you hit a base ball in a alley, that ball which
is flying on a unique path, may hit a trash can or the roof of a gas station.
The programers need to know where that gas station is in the world coordinate
system.
My question is how can I derive such information? can the .VUE file provide the
raw data? If so what do I need to do to strip off the unnessary info?
Do I need a custom program to parse the data ?
PLEASE help if you can or direct me to a source that may
resolve this pressing need.
-Richard Sher+