#Auto Flat Reflection
Anyone:
I'm having trouble getting Automatic Flat Reflection mapping to work the way I
think it should.
Let me start by saying that I'm no novice when it comes to 3DS but I just can't
figure what it is that I'm doing wrong.
Here goes. I've got five (5) letters (each an independent object) and a camera
inside a sphere. The faces on the sphere were flipped so the camera (and the
letters) can see the sky pattern material I mapped it with. The front of all
five letters use a flat mirror material. Each letter reflects the sky map (from
the inside of the sphere) as they independently rotate into position. EXCEPT,
for the right two letters. During their flight into position there are frames
when the second to the right letter DOES reflect the way it should and there
are frames when neither reflect anything but black. When, finally, they all
fall into position, the right two are completely back (except for the normal
reflection mapping around the edges).
Being inside a sphere, I dont see where they are getting black.
Here is what I've tried to fix the problem. I've tried selecting the faces of
each letter independently and applying the material. I've tried making the
sky-sphere smaller and moving it around. I've tried making five flat mirror
materials (MIRROR1, MIRROR2, etc) and assigning one to each letter. I've tried
changing the size of the automatic map from 100 to 150 to 50 (at 50 the second
to right letter did seem to reflect the way it should in more of the frames. I
would have expected 150 to work better if anything.)
Any ideas anyone. Any suggestions.
I'll send it over to ya, Jonas if would like to take a look at it.
Thanks for any help I can get.
Scott Foust
ZEBRA Graphics
(Now in Phoenix, AZ.)