#Meshpaint Brushsize?
29-Mar-95 02:25:55
Sb: #161364-#Meshpaint Brushsize?
Fm: David Stinnett 70214,774
To: BRENT W. MALNACK 73131,2027
I've been messing aroung with the Meshpaint demo and I keep
running into a limitation it seems to have. Is it by design that you
can only have one set of mapping coords applied to any single object?
When I have an object with more than one set of coords applied, the
paint I put down in one place spreads all over the place. It's as if
all the sets of coords were unfolded and the paint I put on one winds
up on ALL of them.
It would be great if you could paint across different maps and
faces with different coords applied, so maps along joints could be
effectively blended together (something that 3d paint would seem to
be perfectly suited for). More brushes with more control over them
would also be nice. Also, I would like to see a render check box so
that the object would always stay rendered (it could go to wireframe
during a rotation of view or a pan to keep things speedy)… and
shouldn't the paint button automatically render the view instead of
displaying a message to tell me to press the render button? (it would
seem logical)
And now if I could only get my Wacom tablet to work in 3DS,
I'd be cruisin'….