CompuServe Messages

#Opacity

    28-Mar-95 14:30:25
Sb: #161090-#Opacity
Fm: David J. Marks 72172,1036
To: John Ellis 72440,3046
>> What I did was render a white ball… John, try lofting a long twisty "shaft" in the lofter. Mapping coords on. Length repeat 1. Perimeter repeat 1. Create an animated opacity map that goes from all black to all white, over time. As soon as the "beginning" of the shaft appears, so will a little of the "end". It appears that texture filtering, smooths across the seam from beginning to end ("wraps around"). See my note to Mike, where I left some suggestions. It's an odd problem that I dealt with about a year ago. Rather than fighting for the "perfect" look, I just hid the "glitch" as best I could and got on with the job. – Dave