#Key Factory Motion
30-Mar-95 16:47:16
Sb: #161693-#Key Factory Motion
Fm: Tim Krego, [pro.image] 74513,747
To: BRENT W. MALNACK 73131,2027
>>>Yes, we do not have friction in Dynamic Motion Module. However, it is my
understanding that you are limited to four separate settings for dynamic
objects in Key Factory, which is extremely limiting. If an object has to fall
into four categories, try and imagine how to animate a billiard table.<<<
Is it as limited as your package, which doesn't have it? How does you package
handle friction? Do you have to simulate it?
So far so good with Key Factory… now how about animating the pool stick to
strike the cue ball.<<<
Now you guys have some competition, not like those Newtons Law guys. Though I
did hear they are planning on a 3DS version of Newtons Law after the Amiga
version ships. (BG)