#Video Post 1st experienc
10-Apr-92 10:52:45
Sb: #12019-#Video Post 1st experienc
Fm: Mike Morrison 71033,127
To: Yost Group 76702,413
What happened to the 3DS\VPOST directory? It seems kind of strange to have
everything else so organized and yet no default directory for VP, other
than \3DS…
How about Texture map proxies for 3DSr3 mapping? I tend to spend a lot of
time going through the cycle of:
1. Apply Mapping
2. Render Scene
3. Wait for image to render
4. Goto step 1 until map looks "right".
It would be great to "see" a sample of the map as you apply coordinates
to the object.
In the Modify\Objects\Attributes dialog box, it would be nice to see the
names of the materials assigned to the object. Now if you want to find the
material assigned to an object you have to use the Surface\Materials\Aquire
and/or \Show commands.
Also, an animation starts to render to disk, could 3DS make a few quick
calculations to verify the sufficent disk space exist for the animation?
Many times I've had animations crash-land after running 15 or more hours
because of insufficient disk space. Hey, I thought 14 Megs was enough for
150 frames…
In the rendering dialog box, I love the Time of Last Frame reading, but
why not calculate a quick estimated time of completion for us.
Why try to reserve the Left and Right arrow keys for "Non-Mouse" (keyboard)
people. I would much rather have 3DS compatible with AniPro and use those
keys for frame movement. I seriously doubt that anyone using a $3,000
software package cannot afford a mouse at $12.00.
Also, for the Release 3 "City" image, set the Far Camera Range a little
closer so the buildings at the edge of the city do not look like
they are sitting on the edge of eternity. Still, great job, whoever did it!
Display List support for 3DS
One last thought, I finally found a GOOD use for the Dongle. It is the best
excuse in the world to use on your friends begging you for a copy of 3DS.
It sure beats the old "Well, you'll need 800 Megs of RAM and 4 Weitek
MathCoprocessors, and a 486-60 to run it, sorry."
Thanks! -MM