Global Ripple
11-Apr-92 22:54:41
Sb: #37823-Global Ripple
Fm: Joseph C. Pizzicaroli 74746,3527
To: Margaret Copeland 76702,1746
Margaret –
As I recall, rendering was HAM overscan at 352 X 440 using Imagine. The
problem is simply that when looking at rippling water, particularly if the
lighting and reflections are significant (full ray trace), then the odds
are that a very high percentage of pixels is going to change from frame to
frame. Presto, delta compression is highly ineffective (and can even result
in delta files LARGER than the IFF frame files themselves) and the anim
becomes huge. I should point out that in the stuff I rendered, the rippling
water was framed so as to completely fill the screen (looking sorta down
into it). If, on the other hand, your scene had water in only a portion of
it, and something else like sky in the rest, then the size of the anim will
be reduced accordingly. Still, in general I would say it's a rather
expensive effect in terms of RAM consumption, but it's really a nice one,
too.
– Joe