CompuServe Messages

#CFIG386 3DS for PRO

    12-Apr-92 08:52:43
Fm: Greg Loveria 76004,720
To: Yost Group 76702,413
Gary… I think if Rock plays around with moving his BCD TSR's into high memory (or low), it will end the memory conflict with the .exp drivers. Yes, QEMM again! <g> Regarding the Targa16… I * always * use an AT Vista hooked via RGB to my 21" Nanao multifreq monitor. The Targa16 was a sideline experiment to check composite out (what actually set me on to this little jaunt was the ability to set the renderer color depth buttons in the System Options pulldown menu). Way, way back (before I had an RGB to NTSC encoder and was using – ahem – Topas), the only board available was the T16. My first animations (around 1987/88) were done using composite out and got sync directly from the T16 in port. (As Kevin puts it: `composite isn't pretty'; especially at these color depths). I plan on giving 3DSr2 an extensive workout in many different configurations. I've got the AT Vista, a Targa+64 and a Matrox MG-3D Ultra. The Ultra should be interesting, as they have just released 24/32 bit drivers for 3DS. I can generate models in AutoCADr11 using AME, shade them and animate them in realtime, export them as a DXF or SLD file, then leave the Acad shell directly back into 3DSr2 and import the pieces of the overall model directly in for final texture mapping of the objects. I've also tested with Hercules' Graphics Station cards and have been playing around with the extra 8-bits of alpha using Ron Scott's Hi-Res QFX. I've got some extra lead time on this piece and I'm savoring every strange configuration I can dream up for your new release. (So far everything is going swell… – except for my little problem with the T16 composite experiment, which does work now). This, plus all the new goodies you've packed in, is making this a great experience! – greg