#CFIG386 3DS for PRO
12-Apr-92 08:52:43
Sb: #12227-#CFIG386 3DS for PRO
Fm: Greg Loveria 76004,720
To: Yost Group 76702,413
Gary… I think if Rock plays around with moving his BCD TSR's into high
memory (or low), it will end the memory conflict with the .exp drivers.
Yes, QEMM again! <g>
Regarding the Targa16… I * always * use an AT Vista hooked via RGB to my
21" Nanao multifreq monitor. The Targa16 was a sideline experiment to check
composite out (what actually set me on to this little jaunt was the ability
to set the renderer color depth buttons in the System Options pulldown
menu). Way, way back (before I had an RGB to NTSC encoder and was using –
ahem – Topas), the only board available was the T16. My first animations
(around 1987/88) were done using composite out and got sync directly from
the T16 in port. (As Kevin puts it: `composite isn't pretty'; especially at
these color depths).
I plan on giving 3DSr2 an extensive workout in many different
configurations. I've got the AT Vista, a Targa+64 and a Matrox MG-3D Ultra.
The Ultra should be interesting, as they have just released 24/32 bit
drivers for 3DS. I can generate models in AutoCADr11 using AME, shade them
and animate them in realtime, export them as a DXF or SLD file, then leave
the Acad shell directly back into 3DSr2 and import the pieces of the
overall model directly in for final texture mapping of the objects.
I've also tested with Hercules' Graphics Station cards and have been
playing around with the extra 8-bits of alpha using Ron Scott's Hi-Res QFX.
I've got some extra lead time on this piece and I'm savoring every strange
configuration I can dream up for your new release. (So far everything is
going swell… – except for my little problem with the T16 composite
experiment, which does work now). This, plus all the new goodies you've
packed in, is making this a great experience! – greg