#animator timing
Gary,
POCO power to the rescue!!!!!!!!
Why didn't I think of that before? Here's a POCO routine that will get
pretty damn close (close enough for government work <g>):
main() { int frame_count; frame_count= GetFrameCount(); SetSpeed(31);
PlayFlic(frame_count); }
Theoretically the variable passed to to set speed should be 33.3333… but
I assume there's some POCO overhead involved, I empiricaly found 31 to be
close enough.
Wow! Four lines of code saved over 22 hours of deck time! I'm amazed.
James