CompuServe Messages

#animator timing

    14-Apr-92 03:02:46
Sb: #12251-#animator timing
Fm: james hyde 76436,3615
To: Yost Group 76702,413
Gary, POCO power to the rescue!!!!!!!! Why didn't I think of that before? Here's a POCO routine that will get pretty damn close (close enough for government work <g>): main() { int frame_count; frame_count= GetFrameCount(); SetSpeed(31); PlayFlic(frame_count); } Theoretically the variable passed to to set speed should be 33.3333… but I assume there's some POCO overhead involved, I empiricaly found 31 to be close enough. Wow! Four lines of code saved over 22 hours of deck time! I'm amazed. James