#Morph Problem
The facts: Created a 40 x 40 mesh with GIFDXF.
In AutoCad mirrored it to create a 160 x 160 mesh (50,000 verts)
Created a second mesh by rotating this one 180 deg.
DXFed to 3DSR2 and tried morphing between the 2 over 10 frames
The problem: The mesh scales way down between the morph. (e.g., @ frame
5 the mesh is probably @ 10 percent its original size). I have tried a
number of different ways to create the meshes but so far no dice. I am
thinking that I might want to try exploding the meshes in AutoCad but
otherwise I am out of ideas. Is there any limit to the size of a mesh to
be morphed? Thanks for any help or ideas. –Frank