CompuServe Messages

#VP3.0

    07-Apr-93 06:34:24
Sb: #28602-#VP3.0
Fm: Clint Woeltjen@VRLI 75300,3706
To: Clark Williams 76237,746
Clark: Grass will slow the rendering time considerably, as well as pushing all of the Crown and Detail values on trees. Tree density is a big factor, as is the proximity to the ground that the camera is placed. (ie … near to the ground will be slower than farther away.) A typical rendering with Altitude texture set to H and Poly size to 1 with trees and clouds should run about 30 minutes on the 4000. If you look at the polygon count (see About Image) you will see about 1,000,000 or so polygons. Some images will come in alot higher for alot of reasons. Rendering rates of 600-1000 polys/second are common on the 4000. Are you running 3.03? Clint <VRLI>