Standard Frame Size
09-Apr-93 13:06:02
Sb: #28699-Standard Frame Size
Fm: Vince Pilgrim 71333,1371
To: Frank Vanella 76527,723
Frank, thank you for the information on this one. As I understand, keeping in
mind that I have no working knowledge of the Toasters or Amigas (okay, so I'm
out of touch, but trying to learn <g>), a 640 x 480 24 bit JPEG can be read
into the Amiga without difficulty, but the aspect ratio will be incorrect?
I've seen some of the files here in 736 x 482, 768 x 482, and a few others with
mention of "overscan" parameters. In linking the PC generated 24 bit stuff
back into the production switcher, we feed the analog R/G/B/S directly into the
TBC which interprets it as an "isolated field", because of the Fh*2 sync rate,
and internally transcodes to fully interlaced NTSC format, with exceptionally
good results. The only thing we can't do this with is a 256 color dithered
"real world" image, which creates a terminal case of the "wigglies" (aliasing),
an effect you might be familiar with. While the aspect ratio of 1.333 is
slightly off from the normal NTSC ratio, the difference is not critical (only
about 8 pixels). Basically, the question comes down to; what size and aspect
ratio should I use for PC mode generated images that are intended to be loaded
and viewed as a single frame in the Toaster Pro, or high end Amiga system?
And, if the single frame looks good, could the same specifications be utilized
in a series of frames that would be compiled into an animation to be rendered
by same. Again, I have no idea what I am talking about in the Amiga/Toaster
area and am trying to get a bit of an education here. All the PC mode graphics
generated, whether in the form of scanned, extracted from the TBC, or manually
generated are in the form of a 24 bit image. Those extracted from the TBC come
down as 72 bit data, but are converted to 24 bits. The component Y/Y-R/Y-B
modes are not currently being used in this application. Any information and/or
assistance is greatly appreciated.
Vince