CompuServe Messages

#Memory puzzler?

    19-Apr-93 15:50:57
Sb: #Memory puzzler?
Fm: Don Landis 71673,3612
To: all 3ds wizzards and DX2 vs weitekers take note:
I observed recently while running many test renderings to fli that memory used went from 10660 swap 0 to 31072 swap 9172 during the keyframing adjustment sessions. The first frame time rendering went from 48 seconds 105 seconds. I saved the last prj file and took a break then came back to finish up the testing. I rebooted 3ds and loaded my last saved prj file, the one that swapped and took 105 seconds to render the first frame. Surprize! It now only takes 47 seconds and 10440 memory, similar to the first test I did. What's going here? Does 3DS tie up memory and not release for certain operations? Why does the same frame take progressively longer to render and restarting 3DS speeds things up again? Do we need to reboot every so often to make things run faster?