#Memory puzzler?
I observed recently while running many test renderings to fli that memory used
went from 10660 swap 0 to 31072 swap 9172 during the keyframing adjustment
sessions. The first frame time rendering went from 48 seconds 105 seconds. I
saved the last prj file and took a break then came back to finish up the
testing. I rebooted 3ds and loaded my last saved prj file, the one that
swapped and took 105 seconds to render the first frame. Surprize! It now only
takes 47 seconds and 10440 memory, similar to the first test I did.
What's going here? Does 3DS tie up memory and not release for certain
operations? Why does the same frame take progressively longer to render and
restarting 3DS speeds things up again? Do we need to reboot every so often to
make things run faster?