#Questions/ advice
26-Apr-93 09:12:17
Sb: #41495-#Questions/ advice
Fm: Peter Kroko 72130,2207
To: Martin Kunert 71726,2050
Martin,
Ill help ya where I can.
-From what I understand, a 66mhz dx2 is faster for this stuff than a 50 mhz. I
guess the internal clock speed is more important than external (in this
comparison anyway) even though the math is done slower (33 mhz.) I personally
use a 486 dx50.
-I use stacker and have experienced no ill effects. The key is to leave a good
size (say 50 megs in your case) unstacked portion for "disk swaps."
-I don't know about "targa compatibles" but I do know I happen to have the real
thing (low low miles) and I'd probably sell it to ya for the price of a clone.
-I have 40 megs of ram and have used it and an additional hundred megs of swap
space on the hard drive for high rez still rendering (4000×3000). Since you are
talking about animations (pretty low res) you wont have the same problems I do
16 may do(help M. Foster.) The problem is that when you run out of memory (in
renderings) you swap to the disk. Once you swap to the disk, your rendering
time increases markedly (4 fold I think.)
Conventional 3ds wisdom is the more memory the merrier (sic, no dictionary).
-Some think the crappier the monitor the better because you never know what
your animation will be shown on (or maybe you do.) As I understand it, most
video monitors will do, as will a lot of vga monitors.
Any way, hope thats a help.
Regards Peter Kroko