Smooth models…
01-Apr-94 03:26:47
Sb: #94837-Smooth models…
Fm: M. G. BATCHELOR 71532,1214
To: John Tissavary 71054,15
<< …weakness seems to be that it needs to run under Windows 3.1. >>
Does it utilize WIN32S ? Other than GPF's, do you also mean it is otherwise
erratic
under Windows ?
<< As I said, the most interesting thing about this package is the user
interface >>
As I told you before, I haven't seen it in years and on the Amiga, but seems
like I
remember it being similar to Topas if you're familiar……Full screen,
perspective view with real-time interactive camera / drawing plane control,
etc.. Is it still ?
<< and the deformation modeler. >>
Is it based on a deformation lattice, or non-linear deformations like magnets,
or something like that ? Or with direct maipulation of selected CV's with
various power tools, etc. ?
<< Real3D sounds more and more interesting >>
You can't beat R3D's interface as you literally design it as you want it, and
can substitute environments anytime as needed…..with asynchronous operation
under WIN32S.
<< I guess the biggest problem is that it doesn't export. >>
Well, it is for me because it has absolutely one of the finest modelers I have
ever seen or used. Alias is better only beacause of a few features and NURBS,
and I mean PowerAnimator or Studio, not the lesser Alias modelers. But R3D has
some features not seen in Alias or any other program as well. I'd choose Alias
Studio but I'd say R3D is
not a terribly distant 2nd or 3rd. On non-SGI platforms, it's the best out
there IMHO.
I'd kill for a good R3D->3DS converter – that would be an awesome combination.
But many key features required for serious production on a schedule come up
short, although it does have some rather advanced features.
<< If it did I would check it out. >>
Help me get some developer interested in writing a converter then <g>. JF's not
interested. I could connect them with the R3D people if you know of anyone.
Thanks for the information.
BILL