Smooth models…
31-Mar-94 01:11:09
Sb: #94352-Smooth models…
Fm: STEVEN R. BERTINO 73024,3416
To: Max L. Elliott 73473,620
Well, I know that Mechadeus (the Critical Path people) is currently using
MacroModel to create their more organic models, then exporting the meshes to
DXF (or maybe .3DS) and rendering the stuff w/ 3dsR3.
I believe it's spline based…but correct me if I'm wrong.