3DS -> RDS
Ed:
Here's some more info that I got from Colin Irwin on the GRAPHDEV
forum:
>>>The shuttle was rendered in Autodesk 3DS using the technique
first suggested by Yoon Kit
Yong of Imperial College:
"If you happen to have 3D Studio, bump files can be generated by
1. Making all materials to self illum, White.
2. Define camera ranges for foreground and background
3. Define atmosphere distance cue, 0% -> 100%
4. Remove ALL light sources. Ambience to 255.
5. Render, no dithering, Phong/Metal.
6. Output to Mono TIFF Uncompressed. Try to avoid sudden
changes in levels. This tends to leave outline marks and
alot of further distortion on the edges."
This gives you an output image which is smoothly shaded from
back(black) to front(white). You can then plug this into my
program which analyses the picture to look for level changes
implied by changes in brightness of the source image. Although
the image looks very smooth it is still banded, but the colour
wallpaper and the smaller increments between bands fools you into
thinking it is a continuously smooth image.
I recently licensed a very large (4800×3600) SIRDS to poster
manufacturers Athena International. The subject is a VW Beetle
with a couple of Yin Yangs and some text thrown in for good luck.
The final print dimensions are 890mmx590mm and the test print I
received last week looks excellent.
Once again, thanks for your comments.
Col<<<
Some Ed Kellerman SIRDS uploaded here would be cool hint, hint <g>.
I just got that remote control watch I talked to you about.
Performs perfectly at 20'! Besides operating my vcr, tv's and cable
boxes it even tells time <g>.
Bob