#3DS -> RDS
>>clean RDS…
Hey David the Graphics Wonder,
All of the images I've done with the random dots appear to have steps or levels
along their depth. Is that what you mean by "sliced"? I've noticed a similar
effect on some commercial images. Solid objects remain solid, however. The
images done with a GIF background look better. One thing to watch out for:
when you diverge your eyes, if you diverge TOO far and lock onto the next
strip, objects in the foreground will be broken into pieces. (Another thing to
try: crossed eyes give a depth-inverted image).
A mathematics wizard I know is looking at the algorithms and is writing his own
version – I'm waiting to see what he says about the artifacts and if he finds
any limitations in the code. One consideration: I believe RDSGEN wants a
specially coded image, where the red values encode the coarse resolution and
the green values encode the fine resolution. The grey image may at best be a
poor compromise.
BTW. I get considerably less "step artifacting" when I render the source image
using a custom greyscale palette. Note again that the TGA option may NOT be
the best one to use. With TGAs, I think I had to both mirror the geometry
before rendering AND specify depth-inversion in RDSGEN.
I did think about uploading some stuff, however 1) the libraries appear to be
untouchable just now, and 2) I haven't had much time to play yet and don't have
anything yet that I'm especially proud of. (Some one named Stinnett set a new
standard for excellence around here! <g>)
J K J
PS: another thing I want to do is make an RDS animation (perhaps calling RDSGEN
from video post).