CompuServe Messages

#3DS -> RDS

    31-Mar-94 08:18:53
Sb: #94662-#3DS -> RDS
Fm: John K. Jordan 71174,711
To: John K. Jordan 71174,711
More RDSGEN stuff… I forgot to add an addendum, excerpts from a note from a very helpful fellow on the GRAPHDEV forum: ————————————————————— #: 55850 S10/3D/RDS Sources 12-Mar-94 10:29:25 Sb: #55783-3DS -> RDS Fm: Dan Richardson 72537,1341 To: JKJ (John K. Jordan) 71174,711 (X) Here's some touchup on the RDSGEN docs and source…. I don't think the docs mention that -e and -o are meaningless with algorithm 3. Use -s for algorithm 1 and -w for everyone else. Algorithm 1 provides substantially more depth at a given -f setting, although that may be a byproduct of my attempting to match up -s and -w settings. Algorithm 4 is virtually algorithm 2. I'd be interested in seeing any settings that make them produce different output. It's not quite pixel for pixel identical in my tests, but very nearly. Pixel extrapolation (-e) works quite well on gradients. When it fails, it sure fails spectacularly. It'll accept -w0, which gives you a divide by zero, and -w1, which is like -s1, meaningless. Indexing triangles (-i) are broken for -a2 and -a4. The fix is simple. Somewhere around line 476, stripw = scale >> 1; needs to be moved out of the algorithm == 3 test. I put it in an algorithm != 1 test and it looks OK. I believe the TGA in and out is screwed up, but since I always use gray GIFs for input I haven't spent any time on it. */ Have fun. — Dan Richardson Northampton, MA, US 12-Mar-94 10:02a — ————————————————————— BTW, one problem with using 3DS targas seems to be with their flavor, something to do with bottom-up versus top-down. GIFs are a lot smaller anyway. J K J