Smooth models…
03-Apr-94 13:07:59
Sb: #95207-Smooth models…
Fm: albert waltner 70137,2777
To: Chad Tillman 74222,1762
To Chad and Anyone who cares to comment:
>> One possible solution is not a modeler, but a resource
>> for models. Viewpoint DataLabs has close to 1,000 meshes
>> that are easily translated to 3ds.
If I might suggest an addendum to your suggested basic services, your
starting point is good but requires more flexibility. In somewhat the same
paradigm <sp?> as C and C++, if there were a basic model with features. For
example, if one had a head and one of the features that one could tweak would
be the length of the nose (depending on the number of lies told <g>). This
means that the "model" would not only be data but also code for
modifying/tweaking the basic model's selected characteristics. The selection
of features would be the choice of the constructor/provider since support code
is required for modification of the selected features (which could be updated
and expanded with later releases). I do know that this can be done manually but
I am lazy <g>.
I don't think that this sort of thing has surfaced here yet, so what are some
thoughts, if any.