#Beta Vibrant driver
PMJI, Chuck, but here's an idea for a driver which would help at least do
Slave Renders under Windows (in a window, no less!) without needing all that
notification stuff (I read that and it was very interesting), and I think y'all
should add it to the next release of the Inline Drivers:
Basically, a VGA 80×50 TEXT-mode driver! This should be feasible since 3DS
uses only monospaced fonts for its UI (at last I've found an advantage to
that!). The driver would translate calls for text, horizontal and vertical
lines (using the various box and line-draw characters available in the PC's
default Code Page), and color changes, but ignore requests to draw individual
dots, diagonal lines, etc. Of course, one could not model with 3DS in this
mode, but for slave and command-line renders it should be wonderful! Even the
red Rendering progress bar could be simulated by using characters 219 (solid
block, "_") and 221 (left-half block, "|")! All in all, you should be able to
do a passable imitation of the general 3DS UI with such a driver. There is even
a way to use on-the-fly character redefinition to allow a graphic-looking
smooth-moving mouse pointer (see the most recent versions of CompuShow GIF [and
other] Viewer, CSHOWA ver. 8 or later, for an example of this, as well as
PC-Tools Shell 7 or later), though I would happily settle for a simple
inverted-attribute block mouse cursor, and I doubt I'd be alone in this.
This shouldn't be hard to write, and I for one would be very happy to help
you beta-test it. 🙂