CompuServe Messages

My Wishlist…

    04-Apr-94 15:40:03
Sb: #95336-My Wishlist…
Fm: Marion K. Marks 70700,2777
To: Richard Cook 100121,1257
Oh! Richard, are you familiar with the difference between local and global coordinates? You can rotate a door or hinge or flap or whatever in the 3D Editor at the Element, Face, or Vertex level (but not at the OBJECT level), and the local coords will remain in their proper position for X/Y/Z rotations in the KF! Let's say you have a door you've built in the Editor by Creating a Box. You want to rotate it on its edge where hinges would go. You also want the door itself to be at an angle relative to the rest of the scene (say, the door is in a wall that is at a 30-degree angle to the room). If you use Modify/Object/Rotate to rotate the door 30 degrees in the Editor, the door will be offset 30 degrees to the KF's Object/Rotate command. But if you use Modify/Element/Rotate instead, then the local coordinates are rotated with the door, and the KF's Object/Rotate commands will rotate the door around its OWN ORIGINAL axes!