My Wishlist…
04-Apr-94 15:40:03
Sb: #95336-My Wishlist…
Fm: Marion K. Marks 70700,2777
To: Richard Cook 100121,1257
Oh! Richard, are you familiar with the difference between local and global
coordinates? You can rotate a door or hinge or flap or whatever in the 3D
Editor at the Element, Face, or Vertex level (but not at the OBJECT level), and
the local coords will remain in their proper position for X/Y/Z rotations in
the KF!
Let's say you have a door you've built in the Editor by Creating a Box. You
want to rotate it on its edge where hinges would go. You also want the door
itself to be at an angle relative to the rest of the scene (say, the door is in
a wall that is at a 30-degree angle to the room). If you use
Modify/Object/Rotate to rotate the door 30 degrees in the Editor, the door will
be offset 30 degrees to the KF's Object/Rotate command. But if you use
Modify/Element/Rotate instead, then the local coordinates are rotated with the
door, and the KF's Object/Rotate commands will rotate the door around its OWN
ORIGINAL axes!