#PAR under Windows
12-Apr-94 10:26:56
Sb: #96641-#PAR under Windows
Fm: David White 70413,1377
To: Martin Kunert 71726,2050
1. I used 3d Studio to render white titles on a black back ground. There are
numerous articcaftcs around the white letters. My Q is set to 23, and my block
is 200. Is there a way to get rid of those artifacts.
Have you checked the output of the PAR on a waveform monitor to check output
levels, we supply test signals for use and the board has ajustments. Maybe
you should can tech support?
2. When using Photoshop under windows, I can retrieve TGA's from the PAR drive,
but I can't save them. Doing so locks the system or gives me an "Acess Denied"
error.
Should be fixed soon, did you copy this to Gus Gruba?
3. The only way to get sequential TGA's from the PAR to 3DS for rotoscopoing
appears to be using IFL files (as per the Pyros Partnership). In the materials
editor, specifing ANIM*.TGA as a map doesn't retrieve ANIM00001.TGA in the
first frame, ANIM0002.TGA in the second, etc. Will there be a fix for this?
Yes, 3DS needs to quit open files multiple times. The newer IPAS routines
should make it easier to to fix.
Dave
DPS