#Draft Summary #1
14-Apr-94 04:31:26
Sb: #97028-#Draft Summary #1
Fm: Gus Grubba 70673,1605
To: Jonas Ruikis [ADESK] 73172,1351
A couple of quick notes:
Regarding the gfx_get_path() function (old question). That's not a bug. It was
just a misunderstanding. When I read "GFX_3DS_PATH" I was thinking of being
able to get 3D Studio's "root" path. The function (as the name implies) returns
the current ".3DS" mesh file path (the directory you read a
3DS file last from). The open issue in this case is the lack of a parameter
that would return 3D Studio's "root" dir. This is very important if I need to
read either 3DS.SET or 3DSNET.SET.
Regarding the quartenian ordeal I had a while ago. All the information I needed
was in a book called "3D Computer Animation" by John Vince. This book is
published by Addison-Wesley. That's where I found the discussion about using
quartenians for rotation and lots of other useful tidbits of information. The
quartenian (and rotation) text fully explains items #28 and #12. It partially
explains #6.
If John hasn't solved his memory problem I could take a look at it as I have
some idea what could be causing (lack of sleep? <g>)