#Motion Blur IPAS?
I'm looking for a better way to produce a linear motion blur in 3DS. Both the
Object and Scene motion blurring methods in Rel 3 produce transparent copies
which don't look right unless the sampling is a high number, like 10 to 15, and
with our current render times, there's no way we'll be able to make it
acceptable.
Is anyone working on an motion blur IPAS? It might be easy to take the VBLUR
IPAS that ships with 3DS and add a user-defined angle of blur, keyframes,
ease-from and ease-to sliders, etc. Is this possible?
Eric at Mondo