CompuServe Messages

#z-buffer info

    18-Apr-94 12:54:06
Sb: #97617-#z-buffer info
Fm: Yost Group 76702,413
To: BITS 100013,2760
There's no direct way to do that, but there's a workaround. Make a version of your scene in which all the objects have white matte material applied to them. Then, set depth cue shading on, and set your camera outer atmosphere range to the extent of the scene (just outside your farthest object). Now, when you render the scene, you'll get the equivalent of a depth-map. – G