CompuServe Messages

Info Needed

    19-Apr-94 03:18:32
Sb: #97705-Info Needed
Fm: DAVE WATT 70033,3114
To: M. G. BATCHELOR 71532,1214
I'm by no means an expert in this area, but here are a couple of tips: o Be aware that the .DXF format does not define what is the "outside" surface. This of course is done in 3DS by assigning a "normal" to one side of a face (normals can be flipped). So, sometimes after importing a mesh via .DXF into 3DS you'll see black "holes" where 3DS guessed wrong as to what was suppose to be the outside. These holes can be fixed by flipping the normals on the selected faces or just using a two-side material! o Also, some programs have a hard time creating a .DXF mesh that has continuous surfaces where there are suppose to be–I'm trying to say that sometimes you will get "rips" or gaps along a seem. Basically, the output program may make two vertices close to each other where there should be only one. To correct this problem one must weld the vertices together. Be sure to do this before you apply mapping though, welding removes mapping coordinates. All for now. Good luck. -Dave