#AniP/3ds font HELP!
22-Apr-94 18:59:54
Sb: #98238-#AniP/3ds font HELP!
Fm: nelson, george p 73447,2105
To: Chris Barnes 71201,1112
Well, changing the Corel Pallette was my first thought too.<G>
While the files have identical extensions (.PAL), naturally they
aren't compatible. What I think you have to do (and also why I gave
up on it) is manually get the list of the the 256 colors in the
AniPro palette that you want to use – the 3 RGB values for each
color. Then, since AniPro uses scaling from 0 to 255, you have to
scale each value to Corel's 0 to 100. I got thru about 8 values when
I decided this was insane, and merely reloaded my standard pallette
over the Corel import gif.
It is possible to do this obtaining and scaling of the palette
thru a POCO program, which would speed it up. The one thing I don't
know about is what one does about Window's 20 reserved colors. When
you look at the available Corel palettes, it obvious that they let
Windows do its own thing.
I hope that my copy of 1.3a shows up soon (I did send in the bug
report.) as it's getting to be a pain dealing with all the
COMPATIBILITY that one gets using these major programs. – – – George.