#PAR trouble, bug?
23-Apr-94 15:29:12
Sb: #98419-#PAR trouble, bug?
Fm: John Ellis 72440,3046
To: Don Landis 71673,3612
Hard drive space isn't really an issue either but when you've got
alot of seperate elements and animations floating around, I find it
more manageable to have them in ani format. However, if that is only
going to work for final output, it compounds the problem. I need to
be able to do tests and try different combinations. The key word here
is tests. I'm not concerned about what happens with artifacting as a
result, but being able to recomposite etc. I can fill up 4 gigs
easily. Its still comes down to file management and what works best.
I find ani files easier to deal with and mostly haven't had a problem
but I have had some. I think the stability issue of these files
needs to be addressed. Not to discount what DPS has done but the
pre-roll thing was the result of changing 1 byte. <g> Not a big
challenge.