Smooth Join
>>This can be much more "face-economical" <<
Alan:
You probably already know this, but I thought I'd jump in to clear up some
confusion about what happens with AXPs like Tuber and Skin:
The rendering engine of 3D Studio only renders faces. If an object has a smooth
silhouette when fully rendered, it's because there are a lot of faces on
rounded edges. Tuber and skin create a pretty *large* amount of faces as
"animated stand-ins" for the skeletal object that the operator manipulates in
the Keyframer. So, at render time, there may be tons more faces actually being
rendered than there is listed in the dialog box. This can also be true of other
AXPs also. like fireworks, where a single box might ultimately represent
thousands of 6 sided 'particles' that move about as a firework.
Thanks,
Jim