CompuServe Messages

Smooth Join

    25-Apr-94 14:40:48
Sb: #98609-Smooth Join
Fm: Jim Lammers 73261,66
To: ALAN IGLESIAS 70262,1240
>>This can be much more "face-economical" << Alan: You probably already know this, but I thought I'd jump in to clear up some confusion about what happens with AXPs like Tuber and Skin: The rendering engine of 3D Studio only renders faces. If an object has a smooth silhouette when fully rendered, it's because there are a lot of faces on rounded edges. Tuber and skin create a pretty *large* amount of faces as "animated stand-ins" for the skeletal object that the operator manipulates in the Keyframer. So, at render time, there may be tons more faces actually being rendered than there is listed in the dialog box. This can also be true of other AXPs also. like fireworks, where a single box might ultimately represent thousands of 6 sided 'particles' that move about as a firework. Thanks, Jim