#UU's MultiProcessor '060
26-Apr-94 01:25:32
Sb: #140844-#UU's MultiProcessor '060
Fm: Andrew Carol 71350,3646
To: Robert Little 72567,677
> But, no, the day of the several CPU machines has long past you
> by. We've had 'em on the mainframes for (it seems like) ages.
My world is the military and we've had'em for years. It just hasn't "clicked"
yet in the PC world.
We need cheaper CPUs, an OS that can handle it, and program paradigms that
support parallel work. Many tasks just can't be broken into seperate tasks.
I agree a four '060 config in an Amiga would help raytracing folk a _lot_, but
most others would see a minimal speedup.
People somehow have it in their heads that a multi CPU system works by pooling
all the power and then dividing it up on the tasks! It don't work that way!
If the task can't be broken down, it only runs on one CPU!
This implies the "average" user might only get two CPU's worth of work out of
it. His "big" problem will hog 100% of one CPU and all the rest of his stuff
(OS, daemons, comm program, game) would probably run okay on a second CPU.
Of course you could come up with special cases otherwise, but todays current
code will still run fastest on one super CPU than one four medium CPU's. There
are a few exceptions of course. (But not many!)
——- Andrew