CompuServe Messages

Animation Master

    04-Apr-95 21:03:33
Sb: #161991-Animation Master
Fm: Heinz Schuller 76124,451
To: Syndesis 76004,1763
Hi John. PMJI, ->"For example, if lens flares became the rage after one release of 3DS, and then a company came out with a very nice lens flare package and all those clamoring for lens flares bought that, then "lens flares" might not pop up on the next wish list." Lens flares…. In the last few months I think I've seen at least 10 lens-flares a day. Aside from working in the gaming industry, I see them on TV and in magazines everywhere. Almost every new 3D-oriented game I see uses it extensively. It's almost a requirement– [some high-powered game executive talking] "We got 10 new products coming out this fall and they all better have lens flares!". Wow. What's the deal? Does blasting a stock flare effect over every light-emitting object in the scene make it "cool"? Perhaps we should all consider having 50mm lenses permanently mounted in our eye sockets, so we can see this effect *all* the time. Perhaps LensFX might mature into a stand-alone package, creating an entirely new category of art, Lens Flare Art. How about building lens effects right into the render dialogue of 3DS next to the RENDER button? Like an AUTOLNSFX button. Whoops… sorry, but your comments sparked an all-points optical effects rant.. 🙂 -Heinz.