MeshPaint 3D Demo
03-Apr-95 08:01:56
Sb: #160605-MeshPaint 3D Demo
Fm: Angelo Guarino [DTI Inc] 70323,3375
To: BRENT W. MALNACK 73131,2027
[From] Angelo Guarino [DTI Inc] 70323,3375
[To ] BRENT W. MALNACK 73131,2027
[Date] 04-02-1995 21:41:49
[Subj] MeshPaint 3D Demo
[Sect] 1/IPAS Usage
Brent,
I've had a chance to play with the full version of MeshPaint after I installed
it on one of my customers .. really cool.
I would only make two comments. 1st, as I said on the phone, the program
really needs to be 3DS material def aware .. so if an object has a material
assigned, those bitmaps in the material definition are available in a list of
some sort.
2nd, the implementation of the airbrush "brushing" as a factor of cursor
movement is really un-intuiative <sp?>. Was there a reason that a time-based
repeat was more difficult? The way it is implemented now, I find it pretty
hard to control the application of paint.
A really awesome product .. especially for a 1st release and it has now made
my "highly recommended list – must have" list (a small group consisting of IPAS
#6, IPAS #7 & now MeshPaint!)
Ang