#IPAS3 Disk 7 & r4
03-Apr-95 08:05:17
Sb: #162264-#IPAS3 Disk 7 & r4
Fm: Dan O'Leary 75457,406
To: Brandon MacDougall 74724,3165
>> BTW of the models that crashed one came from Imagine and one came out
of the shaper. <<
Since we are making models for a real-time engine, poly counts have to be
quite low (0 – 350 faces typically). As such, we do a great deal of work at
the face and edge level. Many times we will delete an entire selection of
faces, leaving the isolated verts with which we can Create/Face/Build less
complex geometry. Sometimes this also results in a phenomena we call "Verts
in Space" (remember the Muppet Show), a situation which seems to occasionally
make life difficult for Optimize.
But then, I could be wrong…
– Dan / n-Space, Inc.