#Bend Map Obj to Sphere?
I'm creating an animation with the world spinning and a zoom or fly down to a
particular city. Using a texture map would have to be a huge bitmap, so since
the mapping of the object would be a basic green, I'd like to loft a thin
object with the continents, map it with green and wrap it around a sphere. Is
this possible? This would allow me to zoom in without any problems with
material quality or memory size. Brent Bonet – POP! Multimedia Atlanta