Stereogram Generator
06-Apr-95 06:00:25
Sb: #163176-Stereogram Generator
Fm: Boran (uniVirtual pictur 100120,3627
To: John K. Jordan 71174,711
John,
thank you for your rich input.
it was my fault not be be more specific in my first message. All the points
you mentioned are handled by my routine:
>>SIRDS / texture<<
What I am exactly generating is Single-Image-Stereograms (SISs) producing the
textured type. I dont support Random-Dots.
>>24-bit support<<
Stereo.IXP will support any filetype 3DS supports, both for input and output.
>>z-buffer and enhanced depth resolution<<
a first version was using a 'fogged' frame input, thus using grey-scale 8-bit
resolution. I am upgrading to use 3DS4's z-buffer, that passes me
floating-point values. The improvement will be limited, though, by the output
images' resolution, which (typically) can not resolve better than 6 bits in
depth.
>>animation capability<< … is automatic – you simply render a segment of
frames.
>>on-screen previews<< actually, I would not know how to drastically accelerate
the stereogram generation process still resulting in 'visible' images, but I
could think of a preview for the tiling options (texture scaling).
>>fairly inexpensive<< I am targetting low shareware regions.
Considering these features and the fact that you can actually _render_ your
stereogram from 3D Editor, I found the IPAS solution very straight-forward and
handy.
Boran