CompuServe Messages

Stereogram Generator

    06-Apr-95 06:00:25
Fm: Boran (uniVirtual pictur 100120,3627
To: John K. Jordan 71174,711
John, thank you for your rich input. it was my fault not be be more specific in my first message. All the points you mentioned are handled by my routine: >>SIRDS / texture<< What I am exactly generating is Single-Image-Stereograms (SISs) producing the textured type. I dont support Random-Dots. >>24-bit support<< Stereo.IXP will support any filetype 3DS supports, both for input and output. >>z-buffer and enhanced depth resolution<< a first version was using a 'fogged' frame input, thus using grey-scale 8-bit resolution. I am upgrading to use 3DS4's z-buffer, that passes me floating-point values. The improvement will be limited, though, by the output images' resolution, which (typically) can not resolve better than 6 bits in depth. >>animation capability<< … is automatic – you simply render a segment of frames. >>on-screen previews<< actually, I would not know how to drastically accelerate the stereogram generation process still resulting in 'visible' images, but I could think of a preview for the tiling options (texture scaling). >>fairly inexpensive<< I am targetting low shareware regions. Considering these features and the fact that you can actually _render_ your stereogram from 3D Editor, I found the IPAS solution very straight-forward and handy. Boran