Stripes and flickers
06-Apr-95 00:15:50
Sb: #162644-Stripes and flickers
Fm: John K. Jordan 71174,711
To: Chris Johnston 71505,1752
>>stripe, window to corner…
I hope you have this fixed by now, but here's my 2 cents…
My latest encounter with window/wall stripes was just today. <g> In my
experience, this is almost always caused by a thin sliver of a face. These
used to cause me a lot of grief, but I can usually fix them in about 30 sec.
now.
Look at the ends of "edge" of the face carefully and make sure the edge is not
actually more than one face. Sometimes a boolean will leave very thin faces
that confuse the smoothing algorithms. Try Select/Face/Single or
Mod/Vertex/Move (watch the rubber-band lines) to track down a rogue face.
Also, increasing the weld threshold, then selecting all the vertices in the
area and welding "Selected" should zap any errant face slivers.
Also, if you've done any manual vertex editing on the wall, you may have
inadvertently "folded" a face over another, resulting in a discontinuity. In
this case, the Edge/Turn command can usually repair the object.
JKJ