PAR oddity
06-Apr-95 00:16:30
Sb: #162782-PAR oddity
Fm: John K. Jordan 71174,711
To: Christophe Van Oyen 100272,3665
Christophe,
Thanks for your response. I may not have sufficiently explained the problem I
was having. Your experience does indeed illustrate the classic PAR "drive
full/block size" tradeoff.
In my case, all animations starting on certain frame numbers were getting SPLIT
on 100 frame boundaries into two (healthy) animation files. I could put many
of these at once on the drive and none were corrupted, just split. Other
animations which were added were not split into two files.
However, this has since been resolved. It turned out to be an obscure but
easily fixed insect in the PARDRV code. I mentioned it to the driver developer
and he found it and fixed it in about a nanosecond! We will check out the
updated driver as soon as possible after which it should be available thru DPS.
JKJ