#PAR and Gamma settings
I have read all the Gamma information in the 3DS docs, but I'm still not sure
what file output gamma value to use, if any, when rendering to the PAR. My
display gamma is set to 1.8 as is my file output gamma. I have been doing it
this way since I got the PAR 9 months ago, buy I'm not sure I am getting the
best output quality. Anyone out there have any advice on this subject? Also,
should my file input gamma always be set to the same value as my output gamma?