CompuServe Messages

#IPAS3 Disk 7 & r4

    13-Apr-95 07:29:27
Sb: #164407-#IPAS3 Disk 7 & r4
Fm: John K. Jordan 71174,711
To: David Gould 100424,2533
>>Try turning on Display/Geometry/Backface on >>and the back faces won't be shown, so you won't >>make an accident. Good theory, DaviD of Paris – but unfortunately not a fact 🙁 Although Backface hides the faces, it does not hide the vertices. You can see this if you turn on VertexTicks. Try an LSphere in a user view. With any combination of Backface and Vertex visiblity, you can easily weld a front vertex to a back vertex resulting in faces that plunge thru the mesh. Often I'll work with backfaces hidden and vertex ticks visible and simply avoid the back ticks. However if a back vertex is close to or coincident with a front vertex in a given view, a manual weld might weld to the wrong vertex. The only sure thing is to select and hide the back faces, which also hides and protects the vertices. "My kingdom for a single-level UNDO!" JKJ of Oak Ridge PS. Hey Jonas of Autodesk: Wishlist item-> Backface to hide vertices as well as faces. Can't think of a single instance where the current way is be better.