#IPAS3 Disk 7 & r4
13-Apr-95 07:29:27
Sb: #164407-#IPAS3 Disk 7 & r4
Fm: John K. Jordan 71174,711
To: David Gould 100424,2533
>>Try turning on Display/Geometry/Backface on
>>and the back faces won't be shown, so you won't
>>make an accident.
Good theory, DaviD of Paris – but unfortunately not a fact 🙁
Although Backface hides the faces, it does not hide the vertices. You can see
this if you turn on VertexTicks. Try an LSphere in a user view. With any
combination of Backface and Vertex visiblity, you can easily weld a front
vertex to a back vertex resulting in faces that plunge thru the mesh.
Often I'll work with backfaces hidden and vertex ticks visible and simply avoid
the back ticks. However if a back vertex is close to or coincident with a
front vertex in a given view, a manual weld might weld to the wrong vertex.
The only sure thing is to select and hide the back faces, which also hides and
protects the vertices.
"My kingdom for a single-level UNDO!"
JKJ of Oak Ridge
PS. Hey Jonas of Autodesk: Wishlist item-> Backface to hide vertices as well as
faces. Can't think of a single instance where the current way is be better.