#Metaballs MSHAPE assgmnt
09-Apr-95 09:33:14
Sb: #163752-#Metaballs MSHAPE assgmnt
Fm: Kyle J. McKisic 75542,363
To: Judy Weller 72662,536
When I model with Metaballs, I start with the general shape or mass of
the object and slowly work in the detail on top of it. So, for
example, if I were to model a human head, I'd create the major
masses, so it's just a shape with no facial detail. Then, I'd work
in some of the minor masses, like the brow, nose, cheek bones, chin,
and eye sockets. Third step would be to add the smaller details,
like lips, eyes, openings in the nose and mouth, as well as the
teeth. All the rest of the detail would be left to texture and bump
maps.
<<I am hoping that a demo of v2.0 will get uploaded.>>
any questions regarding demo versions or release dates of Metareyes Metaballs
can be directed to the programmer, Javier Reyes (100421,1611).
-Kyle