#Metaballs MSHAPE assgmnt
12-Apr-95 15:28:28
Sb: #164379-#Metaballs MSHAPE assgmnt
Fm: Kyle J. McKisic 75542,363
To: Judy Weller 72662,536
Judy,
The 'smoothness' of the resultant mesh is determined not only by where
you have positioned your reference spheres, but the level of detail
you have set in the Mshape or Manim routines. If you have very few
balls, then you'll get a mesh that looks like several spheres mushing
together. To get forms that don't look like metaballs – which is the
thing I think everyone out there is trying to do – I would dive right
in to using the Snapshot command in the Keyframer to create your
reference spheres. This way, you create your shapes by taking ONE
sphere and moving or scaling it over time – then you create the
snapshot objects and you're left with a very fluid form. The
snapshot command is explained in full on pages 8-64 and 8-65 of your
3DS reference manual.