#Windows 95 and 3DS4
07-Apr-95 00:31:18
Sb: #163381-#Windows 95 and 3DS4
Fm: Mark Edwards 76375,1264
To: Dale Sykes 73561,2412
We are currently using 3DS R4 under WIN 95 and haven't had too many
toubles running it in Windows. It took some tweaking to get the
memory allocation just right but it runs fine now. WIN95 allows you
to run 3DS in its own dedicated DOS area just like you would if you
were running it under normal DOS without WIN 3.11. I've been able to
run it in the background while running COREL DRAW 5 and COREL
PhotoPaint Plus to generate vector and raster images for 3DS textures
and objects. Of course I have a lot of memory to handle the tasking
(64MB).
You know what they should do is recompile the pharlap DOS extender to
run in NT mode and then you could really do some serious 3DS/WINDOWS
multitasking with very few hang-ups! Or better yet, an NT/WIN95
version of 3DS that runs on Intel, MIPS & Alpha and written utilizing
that HOOPS 3D technology Autodesk bought. But I guess I'm getting
ahead of myself