CompuServe Messages

#Weird camera roll?

    09-Apr-95 13:48:11
Fm: david W. mennenoh 71561,2343
To: Brent Bonet 73617,2423
Brent, You're problem with camera roll is due to something known as Quaternion mathematics, which nearly all 3D programs use. You are experiencing what's known as a singularity – the poles of 3D space. Ask GaryY for a more indepth explanation of what that really means. 🙂 You can fix it by either adjusting your camera slightly so that it's not directly over the target. I believe the only time that will happen is when the camera is directly over it's target as seen from the top view. If you can't do that you can link you're entire scene to a dummy and rotate it 90 degrees (damn what's the Alt combo for a degree sign). This should work also, but I've had problems with it. I think it's simplest to adjust your camera, but you can experiment. DM