#Weird camera roll?
09-Apr-95 13:48:11
Sb: #163726-#Weird camera roll?
Fm: david W. mennenoh 71561,2343
To: Brent Bonet 73617,2423
Brent, You're problem with camera roll is due to something known as Quaternion
mathematics, which nearly all 3D programs use. You are experiencing what's
known as a singularity – the poles of 3D space. Ask GaryY for a more indepth
explanation of what that really means. 🙂 You can fix it by either adjusting
your camera slightly so that it's not directly over the target. I believe the
only time that will happen is when the camera is directly over it's target as
seen from the top view. If you can't do that you can link you're entire scene
to a dummy and rotate it 90 degrees (damn what's the Alt combo for a degree
sign). This should work also, but I've had problems with it. I think it's
simplest to adjust your camera, but you can experiment.
DM