#Weird camera roll?
09-Apr-95 19:21:11
Sb: #163726-#Weird camera roll?
Fm: Robert C. Ritger 73041,3173
To: Brent Bonet 73617,2423
Brent:
Man, I hate this one, too. You've fallen into the quaternion abyss. If it is
possible you can avoid this problem (forced camera roll at the poles) by
rotating your whole model and camera, et. al. 90 degrees. Link them all to a
dummy in the keyframer and then rotate. This problem is a killer in lots of
architectural work when you want to be poised directly over a site plan and
then swing down to a view which would be almost equatorial. Allowing a camera
to ignore this roll has made it to the wish list several times. Hope you can
work around it.
Bob