Weird camera roll?
11-Apr-95 01:31:06
Sb: #164027-Weird camera roll?
Fm: James Coulter[Mindscape] 73670,677
To: Robert C. Ritger 73041,3173
I certainly understand your request for an override. But do you realize how
difficult keyframing would be without this automated roll caused by
quaternions?
Any relative angular rotation of CameraN.target about CameraN would create an
abnormal tilt to the view, except for when both the camera and target remain
contained in the horizontal plane xz (in other words, almost always).
Still, a simple override would be nice at times. I guess that it's such a rare
problem for me that the "rotate the whole scene" workaround is OK for me.
— James — Choreo Motion —