Weird camera roll?
10-Apr-95 18:34:09
Sb: #163726-Weird camera roll?
Fm: Brian Rudolph [Adesk] 71722,170
To: Brent Bonet 73617,2423
Title: Camera flips 180 degrees; Workaround for Gimbal lock…
Description:
Tthe 3D Studio camera will occasionally appear to turn everything upside down,
as if the camera has been suddenly flipped 180 degrees. The view in the camera
viewport will suddenly display images that are upside down and the camera does
not have any keyframe information which would explain this flip. The
workaround for this is simple.
In the keyframer, link everything in your scene to a dummy object on frame 0.
Rotate the dummy object 90 degrees. This will shift the entire animation to an
orientation in which the camera will never pass over a singularity at the
poles.
Note: This singularity is an artifact of quaternion mathematics which was
originally developed in the 1800's. All high end animation systems use this
form of math for smooth keyframe motion. Quaternion mathematics is discussed
in John Vince's book, 3D-Computer Animation, published by Addison-Wesley.